I always say, 'This will be my last 'Metal Gear.' Hideo Kojima gearmetal Change image and share on social
At Disneyland, you never go 'backstage' - even when you're in the bathroom. Hideo Kojima backstagebathroomdisneyland Change image and share on social
As a game creator, I'm not 100% satisfied when looking back at the previous game that I released. Hideo Kojima backcreatorgame Change image and share on social
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. Hideo Kojima backbearchild share on social
What I'm really trying to do is create unique characters. Hideo Kojima charactercreateunique Change image and share on social
In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it. Hideo Kojima centrecriticisehappen Change image and share on social
Normally, when people compose for film, you give them the film, and they look at it, and they compose it. Hideo Kojima composefilmgive Change image and share on social
As a creator, I always want to betray fans' expectations. Hideo Kojima betraycreatorexpectation Change image and share on social
Stories in which the player doesn't inhabit the main character are difficult for games to handle. Hideo Kojima characterdifficultgame Change image and share on social
My parents were born in the 1930s, and they experienced the air raids on Tokyo. Hideo Kojima 1930sairbear Change image and share on social