To be honest, my friends weren't really as into making films as I was. But I convinced them all to make some zombie films with me. Hideo Kojima convincefilmfriend Change image and share on social
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. Hideo Kojima artartisticaspect share on social
One of my first dreams when I was a child was becoming a painter. Hideo Kojima childdreampainter Change image and share on social
I have always had a fascination about what's inside a human being. Hideo Kojima fascinationhumaninside Change image and share on social
Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel. Hideo Kojima abroadaskender Change image and share on social
When I was small, I was always thinking about different worlds in my head. Hideo Kojima headsmallthink Change image and share on social
If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. Hideo Kojima actioncapcomcastlevania share on social
Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners. Hideo Kojima alienarmycontinue Change image and share on social
With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player. Hideo Kojima demotivatedurationeasy share on social