I want to show people how there are variations and different interpretations of good and evil. Hideo Kojima evilgoodinterpretation Change image and share on social
I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world. Hideo Kojima contentcooperationentertainment Change image and share on social
If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre. Hideo Kojima actioncapcomcastlevania share on social
The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change. Hideo Kojima agingchangecommunicate Change image and share on social
It's part of my ritual to watch a new film every day, no matter what. It's important to me. Hideo Kojima dayfilmimportant Change image and share on social
Genetic engineering is a result of science advancement, so I don't think that in itself is bad. If used wisely, genetics can be beneficial, but they can be abused, too. Hideo Kojima abuseadvancementbad Change image and share on social
When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' Hideo Kojima childgamehome share on social
I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about. Hideo Kojima awareculturalday share on social
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. Hideo Kojima backbearchild share on social
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube. Hideo Kojima audiencecollaboratedesign share on social