When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' Hideo Kojima childgamehome share on social
If it weren't for Miyamoto-san, I wouldn't be where I am. Hideo Kojima miyamotosan Change image and share on social
I have to have a creative role; otherwise, I simply wouldn't come into work. Hideo Kojima creativerolesimply Change image and share on social
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. Hideo Kojima backbearchild share on social
You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before. Hideo Kojima carefulcontinuationsequel Change image and share on social
There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening. Hideo Kojima alieneventfidelity Change image and share on social
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. Hideo Kojima channeldangerousditch share on social
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art. Hideo Kojima artartisticaspect share on social
The last remaining thing that must be communicated to the next generation is an aging figure that still continues to change. Hideo Kojima agingchangecommunicate Change image and share on social