There are so many books and movies I like; I never mention specific ones. Hideo Kojima bookmentionmovie Change image and share on social
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws. Hideo Kojima backbearchild share on social
The painter has total control over what they're showing to the viewer. Hideo Kojima controlpaintershow Change image and share on social
When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' Hideo Kojima childgamehome share on social
My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success. Hideo Kojima bigfailuregear Change image and share on social
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay. Hideo Kojima complexconflictcreate share on social
I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. Hideo Kojima aheaddayescalator Change image and share on social
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. Hideo Kojima channeldangerousditch share on social
Games shouldn't only be fun. They should teach or spark an interest in other things. Hideo Kojima fungameinterest Change image and share on social
Stories in which the player doesn't inhabit the main character are difficult for games to handle. Hideo Kojima characterdifficultgame Change image and share on social