There are so many books and movies I like; I never mention specific ones. Hideo Kojima bookmentionmovie Change image and share on social
The painter has total control over what they're showing to the viewer. Hideo Kojima controlpaintershow Change image and share on social
Games shouldn't only be fun. They should teach or spark an interest in other things. Hideo Kojima fungameinterest Change image and share on social
When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.' Hideo Kojima childgamehome share on social
My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success. Hideo Kojima bigfailuregear Change image and share on social
My games are rather stressful games, where you have to play for a long time. Hideo Kojima gamelongplay Change image and share on social
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player. Hideo Kojima actionbackexecute Change image and share on social
I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them. Hideo Kojima aheaddayescalator Change image and share on social
In Japan, there are storm channels on either side of the main roads. There were so many times when I'd fall into these ditches because I was lost in stories as I was walking along. It's still dangerous for me to drive. I've driven into the gate outside my house numerous times. Hideo Kojima channeldangerousditch share on social
I believe the game should really feel what the players are feeling and change according to that. Hideo Kojima changefeelfelt Change image and share on social