When I was small, I was always thinking about different worlds in my head. Hideo Kojima headsmallthink Change image and share on social
There are so many books and movies I like; I never mention specific ones. Hideo Kojima bookmentionmovie Change image and share on social
My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game. Hideo Kojima backbringcatch Change image and share on social
My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success. Hideo Kojima bigfailuregear Change image and share on social
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay. Hideo Kojima complexconflictcreate share on social
At Disneyland, you never go 'backstage' - even when you're in the bathroom. Hideo Kojima backstagebathroomdisneyland Change image and share on social
As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game. Hideo Kojima createfeelgame share on social
I always say, 'This will be my last 'Metal Gear.' Hideo Kojima gearmetal Change image and share on social
Games shouldn't only be fun. They should teach or spark an interest in other things. Hideo Kojima fungameinterest Change image and share on social
I believe the game should really feel what the players are feeling and change according to that. Hideo Kojima changefeelfelt Change image and share on social