I like to think of it as this new field. Instead of computer science, it's going to be virtual science. Brendan Iribe computerfieldscience Change image and share on social
As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift. Brendan Iribe adoptionfriendgood Change image and share on social
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that. Brendan Iribe appetitebuyheadset share on social
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner with Facebook - social communication. Not social newsfeeds, but actual face-to-face, seeing multiple avatars in a play experience, that's going to be a very big part of the future in VR. Brendan Iribe actualavatarbig share on social
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year. Brendan Iribe cellcomeconsole Change image and share on social
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience. Brendan Iribe continuedeveloperdiscover share on social
We are being super selective on who we bring in and really just trying to hire the very best. Brendan Iribe bringhireselective Change image and share on social
This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head. Brendan Iribe cameracharactercontrol share on social
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion. Brendan Iribe developerfigurelocomotion Change image and share on social
When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved. Brendan Iribe creativeheadsetidea Change image and share on social