Think of the first Apple II being shipped in 1977. It took almost a decade for it to land in my school where I could see it. Brendan Iribe appledecadeland Change image and share on social
At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion. Brendan Iribe affectemotioneye Change image and share on social
When people take off the headset, they immediately have a creative idea about what they can make in virtual reality, and a lot of them immediately want to get involved. Brendan Iribe creativeheadsetidea Change image and share on social
In real life, that's how we're moving around. We look at things while we're walking and moving and turning around. We stare at objects in the world. Brendan Iribe lifemoveobject Change image and share on social
Internally, we're focused on building our own technology, leveraging all the momentum that's out there around wearable computing and mobile computing and PC computing. But at the end of the day, all the code we've written and all the invention we've created has been focused on our own tech and our own products. Brendan Iribe buildcodecompute share on social
You put on this set of goggles, and within seconds, your brain is convinced you're now in a different, virtual environment. You're somewhere else, and that somewhere else may be a video game, it may be in a real-time movie, a museum exhibit, or a medical surgical training app. Brendan Iribe appbrainconvince share on social
Replacing human vision is more than just a tool: we need to understand how that affects the brain. Brendan Iribe affectbrainhuman Change image and share on social
We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience. Brendan Iribe buildcenterconsole Change image and share on social
Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets. Brendan Iribe companydisplayexcite Change image and share on social
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that. Brendan Iribe appetitebuyheadset share on social