That's what we're all about: delivering a really comfortable VR experience that everybody can enjoy and afford. Brendan Iribe affordcomfortabledeliver Change image and share on social
I think a lot of people have an idea of virtual reality from science fiction, books and movies that have been out over the last couple of decades. Brendan Iribe bookcoupledecade Change image and share on social
There's going to be a lot of collaborative social experiences with Rift and Touch. Brendan Iribe collaborativeexperiencelot Change image and share on social
Most big companies work in stealth until they think they have a consumer product ready to go. Brendan Iribe bigcompanyconsumer Change image and share on social
It just felt like the right thing to do to give back to a state school and public school. I'm a really big fan of public education. Brendan Iribe backbigeducation Change image and share on social
AirMech was ported, I guess, but they made a complete VR mode for it. It's a tabletop game. It's incredibly compelling. I find it a lot more compelling in VR. Brendan Iribe airmechcompelcomplete Change image and share on social
We're always doing a lot of user studies on health and safety. We take it super seriously. But if you look back at the history of most new big technology breakthroughs, there is some element of controversy around what impact is it going to have. Brendan Iribe backbigbreakthrough share on social
We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience. Brendan Iribe buildcenterconsole Change image and share on social
When you put on the headset, you want to be tricked; you want your mind to believe you are actually teleported to this new virtual place. Brendan Iribe headsetmindplace Change image and share on social
At Oculus, we're now looking at eye specialists, people who really understand how the human eye works, and how that affects human emotion. Brendan Iribe affectemotioneye Change image and share on social