We've spent a lot of time on ergonomics. That was something we found to be really important as we iterated on the headset, from developer kits to Crescent Bay to the Rift. Brendan Iribe crescent lot ergonomics Change image and share on social
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year. Brendan Iribe slow product come Change image and share on social
I was born and raised in Maryland and attended the public school system. Brendan Iribe school raise system Change image and share on social
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited. Brendan Iribe people big jump share on social
We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience. Brendan Iribe evangelize build experience Change image and share on social
This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head. Brendan Iribe gameplay eye explore share on social
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience. Brendan Iribe developer discover hockey share on social
We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems. Brendan Iribe mechanical density virtual share on social
We're finally going to be free of the 2D monitor. It's been a window into virtual reality that we've all looked into for 30 or 40 years. Brendan Iribe reality year look Change image and share on social
There are millions of sci-fi enthusiasts in the world, not just gamers. Brendan Iribe million enthusiast sci Change image and share on social