There are millions of sci-fi enthusiasts in the world, not just gamers. Brendan Iribe enthusiastgamermillion Change image and share on social
The elephant in the room has always been simulator sickness and disorientation. That's one of the biggest challenges. Brendan Iribe bigchallengedisorientation Change image and share on social
If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them. Brendan Iribe appleattemptback Change image and share on social
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform. Brendan Iribe humanplatformreal Change image and share on social
We've spent a lot of time on ergonomics. That was something we found to be really important as we iterated on the headset, from developer kits to Crescent Bay to the Rift. Brendan Iribe baycrescentdeveloper Change image and share on social
Oculus is actually more of a software company than it is a hardware company. Brendan Iribe companyhardwareoculus Change image and share on social
With the headset and motion tracker and all kinds of different future tracking technologies that we are R&Ding, there is just a huge amount of intelligence that has to be created. So we are looking at hiring some of the brightest minds out there to tackle some of those challenges and deliver the very best experience possible for the consumer. Brendan Iribe amountbrightchallenge share on social
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market. Brendan Iribe compelconsumercontent share on social
Whether it's developers or industry veterans on the business side, top talent likes to work together. Brendan Iribe businessdeveloperindustry Change image and share on social
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited. Brendan Iribe acquirebigchange share on social