There are millions of sci-fi enthusiasts in the world, not just gamers. Brendan Iribe enthusiastgamermillion Change image and share on social
The elephant in the room has always been simulator sickness and disorientation. That's one of the biggest challenges. Brendan Iribe bigchallengedisorientation Change image and share on social
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform. Brendan Iribe humanplatformreal Change image and share on social
This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head. Brendan Iribe cameracharactercontrol share on social
Oculus is actually more of a software company than it is a hardware company. Brendan Iribe companyhardwareoculus Change image and share on social
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience. Brendan Iribe continuedeveloperdiscover share on social
We're finally going to be free of the 2D monitor. It's been a window into virtual reality that we've all looked into for 30 or 40 years. Brendan Iribe finallyfreehave Change image and share on social
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market. Brendan Iribe compelconsumercontent share on social
We want to make sure everyone has a great experience. When they buy the product and take home and plug it in, we want to make sure that first experience is comfortable and everything is there. Brendan Iribe buycomfortableexperience Change image and share on social
We're always doing a lot of user studies on health and safety. We take it super seriously. But if you look back at the history of most new big technology breakthroughs, there is some element of controversy around what impact is it going to have. Brendan Iribe backbigbreakthrough share on social