The underwater businessman philosopher Andrew Ryan was BioShock's unforgettable villain. Tom Bissell andrewbioshockbusinessman Change image and share on social
All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience. Tom Bissell audiencedesigndigital Change image and share on social
The kinds of games I'm most interested in are narrative games. Tom Bissell gameinterestkind Change image and share on social
Here's what I just realized: A world in which sport at its best is not seen as some kind of art is a world that doesn't deserve any art. Tom Bissell artdeservekind Change image and share on social
Anyone who's taken a lot of creative-writing classes, or taught creative writing, has learned to dread a certain kind of manuscript. It's long, for one thing. It has irritatingly small type; it's grammatically meticulous when it comes to everything but punctuation, for which it has developed its own system of Tolkienic elaboration. Tom Bissell classcreativedevelop share on social
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are different. Tom Bissell actionaveragebioshock Change image and share on social
I guess I would say that most of what I've learned about storytelling derives from novels and short stories. I cannot think of a novel or story, or a novelist or story writer, who thinks in terms of three-act structure. Tom Bissell actderiveguess share on social
I like reading books with both hands, with my heart pumping, with blood on the page. So I'm interested in people who make stuff, and I'm interested in the lives that make the text. To read a book or watch a movie any other way, to me, personally, feels like a waste of time and misapplication of energy. Tom Bissell bloodbookenergy share on social
I mostly associated video game storytelling with unforgivable clumsiness, irredeemable incompetence - and suddenly, I was finding the aesthetic and formal concerns I'd always associated with fiction: storytelling, form, the medium, character. That kind of shocked me. Tom Bissell aestheticcharacterclumsiness share on social
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate. Tom Bissell anglearticulatebase share on social