Games tell stories best when they're elliptical and ambiguous and there's a sense of roaming and freedom. Tom Bissell ambiguousellipticalfreedom Change image and share on social
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchanting and compelling. Tom Bissell artcompelenchant Change image and share on social
All the stuff I love most in game storytelling is never the big-picture stuff; it's the stuff that feels like curlicues, stuff that's just there because it's a game and because you can do it. Tom Bissell bigcurlicuefelt Change image and share on social
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do. Tom Bissell artificialborebusy share on social