I'm an Old Media guy. I don't have a website; I don't Twitter. I love magazines, yet I love video games. It's a strange disconnect. Tom Bissell disconnectgameguy Change image and share on social
I mostly associated video game storytelling with unforgivable clumsiness, irredeemable incompetence - and suddenly, I was finding the aesthetic and formal concerns I'd always associated with fiction: storytelling, form, the medium, character. That kind of shocked me. Tom Bissell aestheticcharacterclumsiness share on social
I view myself as a fiction writer who just happens to write nonfiction. I think I look at the world through a fiction-writer's eyes. Tom Bissell eyefictionnonfiction Change image and share on social
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do. Tom Bissell artificialborebusy share on social
My fiction-writing DNA shows in how I think about prose, how I think about the page, how I think nonfiction stories should work. And every piece of nonfiction I write, I want it to have fictional texture. Tom Bissell dnafictionfictional share on social
I guess I would say that most of what I've learned about storytelling derives from novels and short stories. I cannot think of a novel or story, or a novelist or story writer, who thinks in terms of three-act structure. Tom Bissell actderiveguess share on social
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate. Tom Bissell anglearticulatebase share on social
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchanting and compelling. Tom Bissell artcompelenchant Change image and share on social
All the stuff I love most in game storytelling is never the big-picture stuff; it's the stuff that feels like curlicues, stuff that's just there because it's a game and because you can do it. Tom Bissell bigcurlicuefelt Change image and share on social
I have an immensely understanding partner who does something creative herself, and we both need a lot of time alone. I structure my life around getting my work done, first and foremost. Everything else is secondary. That's the only way I've been able to do it. Tom Bissell creativeforemosthave share on social