Every book in the 'Dreams' cycle dramatizes a particular epoch in the ongoing cultural collision between North America's native peoples and its European colonizers. Tom Bissell americabookcollision Change image and share on social
There's a sense of fiction in every video game. It creates a world for itself that you want to obey. Tom Bissell createfictiongame Change image and share on social
I'm an Old Media guy. I don't have a website; I don't Twitter. I love magazines, yet I love video games. It's a strange disconnect. Tom Bissell disconnectgameguy Change image and share on social
I like reading books with both hands, with my heart pumping, with blood on the page. So I'm interested in people who make stuff, and I'm interested in the lives that make the text. To read a book or watch a movie any other way, to me, personally, feels like a waste of time and misapplication of energy. Tom Bissell bloodbookenergy share on social
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate. Tom Bissell anglearticulatebase share on social
My fiction-writing DNA shows in how I think about prose, how I think about the page, how I think nonfiction stories should work. And every piece of nonfiction I write, I want it to have fictional texture. Tom Bissell dnafictionfictional share on social
I have an immensely understanding partner who does something creative herself, and we both need a lot of time alone. I structure my life around getting my work done, first and foremost. Everything else is secondary. That's the only way I've been able to do it. Tom Bissell creativeforemosthave share on social
For film at the beginning of the 20th century, they didn't even know what editing was yet. Actors didn't know how to perform in front of the camera. There wasn't sound. Tom Bissell 20thactorbegin Change image and share on social
Games tell stories best when they're elliptical and ambiguous and there's a sense of roaming and freedom. Tom Bissell ambiguousellipticalfreedom Change image and share on social
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchanting and compelling. Tom Bissell artcompelenchant Change image and share on social