Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive! Trip Hawkins chocolatedeveloperdigital Change image and share on social
Online console gaming will continue to grow at a healthy pace. Trip Hawkins consolecontinuegaming Change image and share on social
The way companies hang on to their marketshare is by being scared. Trip Hawkins companyhangmarketshare Change image and share on social
And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time. Trip Hawkins avoidcompanyinitially share on social
But we also think that we've got more quite alot more support than any new format has ever had. Trip Hawkins alotformathave Change image and share on social
We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers. Trip Hawkins capabilitycategorycustomer Change image and share on social
We want to make as big a market as we can with our current product. Trip Hawkins bigcurrentmake Change image and share on social
None of our competitors have ever made two systems that run the same software. Trip Hawkins competitormakerun Change image and share on social
The only problem we've had is the amount of time it's taking people to develop titles. Trip Hawkins amountdevelophave Change image and share on social
We'll look at the japanese launch as a model and aspire to have things go as well as they did over there. Trip Hawkins aspirejapaneselaunch Change image and share on social