I wanted to make something very unique, something very different. Shigeru Miyamoto makeuniquewant Change image and share on social
I try not so much to create new characters and worlds but to create new game-play experiences. Shigeru Miyamoto charactercreateexperience Change image and share on social
There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story. Shigeru Miyamoto bathroombeneathghost share on social
A delayed game is eventually good, but a rushed game is forever bad. Shigeru Miyamoto baddelayeventually Change image and share on social
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. Shigeru Miyamoto collectcombinegame share on social
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too. Shigeru Miyamoto enjoyentertaingame share on social
I'd like to be known as the person who saw things from a different point of view to others. Shigeru Miyamoto personpointthing Change image and share on social
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. Shigeru Miyamoto bigdifficultgame Change image and share on social
Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D! Shigeru Miyamoto eyenormalthing Change image and share on social
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller. Shigeru Miyamoto controllercreatecreator share on social