If people aren't in sync, things won't work out well. Stephen Hopkins peoplesyncthing Change image and share on social
It's rare that scenes last more than 2 or 3 minutes, so sound helps segue from one scene to another. Stephen Hopkins helpminuterare Change image and share on social
Because of all the concurrent stories going in 24 and its fast pace, it can be complicated in terms of the story, so I thought sound could help with the storytelling. Stephen Hopkins complicateconcurrentfast Change image and share on social
When I was thinking of casting this, I thought, What roles would Sellers be playing now? Stephen Hopkins castplayrole Change image and share on social
Everyone was going to play their part honestly, and not try and pretend to be good or bad guys. Stephen Hopkins badgoodguy Change image and share on social
Dark impulses certainly exist in me and, I think, in most people. Stephen Hopkins darkexistimpulse Change image and share on social
There's no attempt to manipulate the audience. We made our choice at the start. Stephen Hopkins attemptaudiencechoice Change image and share on social
24 isn't like other shows, where you set the look once and you're done. The show started at midnight, then moved to a pre-dawn look, and now we're at dawn and we're warming up the day. Stephen Hopkins dawndaymidnight Change image and share on social
I have an adult emotional life and an editing system inside me which prevents me from being preposterously stupid. Stephen Hopkins adulteditemotional Change image and share on social
Knowing that Gene and Morgan were playing those roles made it much easier to put the script together-we knew who we were writing it for. It took some mystery away. Stephen Hopkins easygeneknow Change image and share on social