Dad loved computer games, and I would sit beside him for hours with graph paper, drawing out plans to try and forecast the moves he should make while he worked the computer controller. Rhianna Pratchett computercontrollerdad Change image and share on social
Ideally, writers and narrative designers should be included much earlier in the process, where they can be of most benefit. However, although the industry is slowly getting used to fitting narrative professionals into games development, we're still going through a bit of a 'square-peg in a round hole' phase. Rhianna Pratchett benefitbitedesigner share on social
I liked climbing trees and could often be found up one reading a book. I played games with Dad and drew maps for him on isometric paper. It was very bonding. Rhianna Pratchett bondbookclimb Change image and share on social
A lot of young girls don't realise how diverse the career opportunities are in games development. Many think that you need elite math skills and a vast knowledge of all things tech to work in games, and haven't thought about avenues like design, producing, art, writing or composing. Rhianna Pratchett artavenuecareer share on social
When I was really young, Dad wasn't that well known. I don't remember when I realised he was a writer, but I do remember him leaving his full-time job at the Central Electrical Generating Board to concentrate on books. Rhianna Pratchett boardbookcentral share on social
The thing with videogame characters is that they tend to be really undercooked, and people don't take the time to really flesh them out. They don't treat them with the respect that a writer writing characters in any other medium would treat their character. Rhianna Pratchett characterfleshmedium share on social