I studied journalism at university, and I started a little bit of work on a woman's magazine called Minx that was aimed at 18- to 24-year-olds. Rhianna Pratchett aimbitecall Change image and share on social
Dad was very into electronics, robotics and computers, so I was interested in what he was doing. Rhianna Pratchett computerdadelectronic Change image and share on social
Showing a videogame character terrified and scared is something that's not really done that much. Rhianna Pratchett characterscareshow Change image and share on social
I enjoy co-directing or even being there just for support because you get to see your script come to aural life in front of you. Rhianna Pratchett auraldirectenjoy Change image and share on social
Being 21 years old is not easy in the sense that you're still trying to get to know yourself. Rhianna Pratchett easysenseyear Change image and share on social
Because I once became so distraught watching the film 'Watership Down,' my parents were happier to let me watch action adventures featuring humans and warriors rather than cute animals. Rhianna Pratchett actionadventureanimal Change image and share on social
The launch of 'Tomb Raider III' was actually my first experience of the games industry. Rhianna Pratchett experiencegameiii Change image and share on social
Cavorting around fantasy-style environments with a rampaging horde of sycophantic psychos is inherently amusing. Rhianna Pratchett amusecavortenvironment Change image and share on social
I have been playing games since I was about 6, and they've always been a big hobby of mine. Rhianna Pratchett biggamehave Change image and share on social
I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell the story. That's what it's all about - getting writers and storytellers involved in the team and being a back and forth process. Rhianna Pratchett backbenefitdesigner share on social