In entertainment, we have a comfort level with crisis. Jane McGonigal comfortcrisisentertainment Change image and share on social
Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around. Jane McGonigal epicgamersit Change image and share on social
Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic. Jane McGonigal challengedeveloperepic Change image and share on social
Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience? Jane McGonigal createdesigneremotion Change image and share on social
The single biggest misconception about games is that they're an escapist waste of time. Jane McGonigal bigescapistgame Change image and share on social
We can boost our immune systems by strengthening our social networks and decreasing stress. Jane McGonigal boostdecreaseimmune Change image and share on social
When my life is stressful, my favorite game is called 'Pop It,' where you pop balloons and prizes fall out. It's a five-minute game that focuses my mind and gives me extra attention when I'm stressed. Jane McGonigal attentionballooncall Change image and share on social
Surveys of thousands of gamers have shown that they're more likely to play real music if they play a music videogame. So it's an interesting relationship where the games aren't replacing something we do in real life, they're serving as a springboard to a goal we might have in real life, like learning to play an instrument. Jane McGonigal gamegamergoal share on social