Storytelling isn't an Escher staircase. Dave Morris escherstaircasestorytelling Change image and share on social
When a medium like games or comic books whips up such a rapture of enthusiasm, naturally we look for lessons we should be learning. Dave Morris bookcomicenthusiasm Change image and share on social
Interactive storytelling emphasizes a personal connection with the characters. It is a powerful tool that can draw you so deeply into the world of a story that you lose sight of it as a story. You think you are there - at least, if it is done right. Dave Morris characterconnectiondeeply share on social
As we get older, we demand stories that go somewhere. Things must change. Dave Morris changedemandold Change image and share on social
My first memory of the public library is of lugging home a volume of Norse myths as heavy as a thunder-god's hammer. Dave Morris godhammerheavy Change image and share on social
People nowadays think of gamebooks as rather old hat - and, after all, it was twenty years ago. In their heyday, though, they were a phenomenon, selling upwards of a hundred thousand units per title. And it's not as old hat as you might think: the same design skills I used in those days apply equally when I'm creating modern videogames. Dave Morris agoapplycreate share on social
My advice after thirty years in the business is sign with an agency of reasonable size. Dave Morris adviceagencybusiness Change image and share on social
When you're a writer, everything that interests you feeds into your work. Dave Morris feedinterestwork Change image and share on social
When I mention that I'm a game designer as well as a writer, someone will nod and say, 'Ah, that's what we like about your script. The videogame feel.' Dave Morris designerfeelgame Change image and share on social
It is easy to force a reader or viewer to interact. The trick is in making them want to interact, and in letting the story unfold hand-in-hand with that. Dave Morris easyforcehand Change image and share on social