My own contentious relationship with gaming continued through high school and college: I still enjoyed playing games from time to time, but I always found myself pushed away by the sexism that permeated gaming culture. There were constant reminders that I didn't really belong. Anita Sarkeesian belongcollegeconstant share on social
The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture. Anita Sarkeesian complicateconsequenceculture share on social
We are witnessing a very slow and painful cultural shift. Some male gamers with a deep sense of entitlement are terrified of change. They believe games should continue to cater exclusively to young heterosexual men with ever more extreme virtual power fantasies. Anita Sarkeesian caterchangecontinue share on social
Developers need to start moving away from the entitled macho-male power fantasy in their games. They need to recognize that there are wider stories that they can tell. Anita Sarkeesian developerentitlefantasy Change image and share on social
Games have a huge impact on our society because the media plays a role in helping to shape our attitudes. So it's not just fantasy. Anita Sarkeesian attitudefantasygame Change image and share on social
GamerGate is really a sexist temper tantrum. That's kind of a silly, funny way of putting it, but it's kind of what it feels like, right? They're going after and targeting women who are trying to make changes in the industry. They're attacking anyone who supports women. Anita Sarkeesian attackfeltfunny share on social
I love playing video games, but I'm regularly disappointed in the limited and limiting ways women are represented. Anita Sarkeesian disappointgamelimit Change image and share on social
I was frustrated with how academia tended to present feminist theory in disconnected or inaccessible ways. I wanted to try and bring a sociological feminist lens to the limited and limiting representations of women in the media and then share that with other young women of my generation. YouTube was the perfect medium. Anita Sarkeesian academiabringdisconnect share on social
The time for invisible boundaries that guard the 'purity' of gaming as a niche subculture is over. The violent macho power fantasy will no longer define what gaming is all about. Anita Sarkeesian boundarydefinefantasy Change image and share on social
Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable. Anita Sarkeesian behaviordevelopergame Change image and share on social