I guess I didn't have a lot of friends, so that's what made videogames so important. They played back. I could do them myself. Solitaire can't surprise you; there's no AI. But videogames play back with you. Tim Schafer backfriendguess share on social
I always think the recipe for success for a game or any sort of a fantasy experience is to think of a character that hasn't really been explored before, who is unique and has special abilities that not everybody has, and plop them into whatever is the most interesting situation to plop them into. Tim Schafer abilitycharacterexperience share on social
People talk about games and loneliness - it's a lonely activity. I didn't understand that. 'Gears of War' was the first multiplayer game for me that I enjoyed. But I wasn't sad. I liked being alone. I liked playing games by myself. I had lots of companionship at the house. Tim Schafer activitycompanionshipenjoy share on social
I'm a dad now, so now I just don't care what I look like. Once you've created life, you just don't care what anyone thinks. Tim Schafer carecreatedad Change image and share on social
What I learned at LucasArts was, you don't make your bets on ideas: ideas are cheap. You make your bets on people. Tim Schafer betcheapidea Change image and share on social
The Internet has allowed a lot of access - people feel entitled to change the ending of games, for example. So there are a lot more voices coming at you all the time, which I think has its effect on creative decision making and possibly makes people more afraid to take risks. Tim Schafer accessafraidallow share on social