Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer. Roberta Williams computerconvincedevelop Change image and share on social
Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well. Roberta Williams challengeenchantfresh Change image and share on social
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game. Roberta Williams circlecomputerdesign share on social
At the end of a project I get very weird, you know, in my head because I'm not doing it. It's like an addiction. I have to do it. Roberta Williams addictionendhead Change image and share on social
I am most proud of the development of the characters as personalities that game players could relate to and care about. Roberta Williams carecharacterdevelopment Change image and share on social
I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980. Roberta Williams adventureappleback Change image and share on social
I love coming up with the stories and being creative and working with creative people and coming up with visuals and creating characters. Roberta Williams charactercomecreate Change image and share on social