One of the great joys of launching your idea on the web is that it's a meritocracy. The good stuff will rise to the top and find an audience, and you don't have to impress one idiosyncratic commissioning editor. Rob Manuel audiencecommissioneditor share on social
'A Valley Without Wind' takes the idea of dungeon crawls and throws it on its head by casting you as a magic user in this 2D platforming labyrinth of a world. From NPC's to rescue, spells to learn, and a whole civilization you practically need to build back from scratch, this adventure takes to a new world where few other games dare to go. Rob Manuel adventurebackbuild share on social
'Waveform' puts you in charge of the wavy pathway of a ship in space. Hit the good stuff and avoid the bad things. While it sounds simple, this title will keep you on your toes as you try to navigate the dark inky space. By hitting the items you want or following the correct path, you build up your combo as well as your speed. Rob Manuel avoidbadbuild share on social
Sometimes it's not always about what you can see or hear but what's under the hood of a game that's most impressive. Between those thousands and thousands of lines of code, magic happens. Sometimes the most amazing feats of gaming wizardry happen without you even noticing. Rob Manuel amazecodefeat share on social
A little light on the RPG elements but heavy on action, 'Mass Effect 2' was the game that created a world of characters that I actually cared about. When it came down to making those tough decisions during the final mission, I actually had to put the controller down and think about my choices. Rob Manuel actioncarecharacter share on social
There's a certain logic to avoiding the haters, but as a strategy, it's utterly flawed. When you turn off the feedback, you lose the benefits as well as the drawbacks. It's like having a sore finger and cutting off your arm. Rob Manuel armavoidbenefit share on social
One of the things 'Minecraft' is most noted for is the freedom it gives the players to build and experiment with the tools. You start off with simple objects; axes, torches, helmets and swords. With a little time and experimentation, you move to switches, complex machines, mine carts, glass. Rob Manuel axisbuildcart share on social