I love humorous games. I love to laugh, and I think it's a really great way to attract players. Kim Swift attractgamegreat Change image and share on social
'Quantum Conundrum' is a direct reflection, not just of me, but of our entire team. It has a little bit of all of our personalities in it. Kim Swift biteconundrumdirect Change image and share on social
'Quantum Conundrum' has a little bit of something for everybody - it's got something for kids and it's got enough of a challenge for a hardcore gamer. Kim Swift bitechallengeconundrum Change image and share on social
One of the things I loved about working on 'Portal' was that we'd get emails from people saying, 'I love to play first-person shooters but my girlfriend won't play them with me. But I got her to play 'Portal' and she had a blast.' Kim Swift blastemailgirlfriend share on social
The drawings in 'Portal' were actually me scribbling that stuff... I had a funny moment when I realized that someone gotten 'The cake is a lie' tattooed on themselves. It was really interesting to see my handwriting tattooed on another human being. That... that's odd. Kim Swift cakedrawingfunny share on social
I'd been at Valve since I got out of college. I felt like I kind of grew up there, and I wanted to see what else was out in the world. One of the owners of Airtight Games is a friend of mine, and he asked if I would run a team there. It just sounded like a great opportunity. Kim Swift airtightaskcollege share on social
I think different games have a different chemical release in your brain as far as reward goes. I like making puzzle games, just because I know I'm kinda good at it, and they really are superfun to work on. Kim Swift brainchemicalgame share on social
I started working at Airtight Games after I shipped 'Left 4 Dead 2' back in 2009. Kim Swift airtightbackdead Change image and share on social