'Quantum Conundrum' is a direct reflection, not just of me, but of our entire team. It has a little bit of all of our personalities in it. Kim Swift biteconundrumdirect Change image and share on social
I think if a person plays 'Quantum Conundrum' and they walk away feeling really intelligent and skilled, that's what I want. That's my only goal. Kim Swift conundrumfeltgoal Change image and share on social
I love humorous games. I love to laugh, and I think it's a really great way to attract players. Kim Swift attractgamegreat Change image and share on social
I can't really change the games I like to make, and I can't change my own particular aesthetic. Kim Swift aestheticchangegame Change image and share on social
'Quantum Conundrum' has a little bit of something for everybody - it's got something for kids and it's got enough of a challenge for a hardcore gamer. Kim Swift bitechallengeconundrum Change image and share on social
Being young is an advantage. You've grown up with games as the dominant entertainment. You have a lot of experience of video games. So what do you want to see that's not been done? Innovation is really low cost for you. You can afford to take risks and fail to execute new ideas. Kim Swift advantageaffordcost share on social
I started working at Airtight Games after I shipped 'Left 4 Dead 2' back in 2009. Kim Swift airtightbackdead Change image and share on social
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum Conundrum' while I was walking down the street to get breakfast. People are like, 'Whoa, what's your inspiration, is it something amazing?' No, I was just really hungry. Kim Swift amazebreakfastconundrum share on social