Rocket science has been mythologized all out of proportion to its true difficulty. John Carmack difficultymythologizeproportion Change image and share on social
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming. John Carmack fellowgamehappy Change image and share on social
I've said before that I'm a remarkably unsentimental person. John Carmack havepersonremarkably Change image and share on social
The core of what I do is solve problems, whether that's in graphic engine flow or rockets. I like working on things that are going to have an impact one way or the other. John Carmack coreengineflow Change image and share on social
There are some things that are exciting for distributors. I love Apple's AppStore and the things people can do with digital distribution. John Carmack appleappstoredigital Change image and share on social
Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now. John Carmack consoleendgeneration Change image and share on social
We were doing mobile games before the iPhone. We were doing free-to-play with 'Quake Live.' We wanted to do massively multiplayer stuff in the early days but didn't have the resources to do it. John Carmack dayearlyfree Change image and share on social
After the acquisition of id by Zenimax, we had sort of taken the mobile platform team down to a skeleton crew. We were left with about two people who were finishing up the previous obligations on that. The rest had just been dispersed and absorbed by the other teams in the company. John Carmack absorbacquisitioncompany share on social
We had staffed up to do 'Doom 4' internally in parallel with 'Rage'. We also had our mobile and 'Quake Live' departments. We were taking a lot of steps to kind of provide a little bit more scope and protection for ourselves. And we certainly were listening to offers from all the majors about acquisition. John Carmack acquisitionbitedepartment share on social
I did take some value out of looking at the extreme simplicity of implementation that the tight resource limits required. I do feel that modern games are often abstracted a lot more than is really necessary, and it leads to robustness issues. John Carmack abstractextremefeel share on social