Focus is a matter of deciding what things you're not going to do. John Carmack decidefocusmatter Change image and share on social
To the game code, the world is still just a tile map, but for rendering, each map was exported as a general-purpose 3D model, and the artists could then go through it and spend the polygons any way they liked, without the limits of line-of-constant-z software rasterization that we lived with on the mobile phones. John Carmack artistcodeconstant share on social
It's been great that every title that we've done internally has been a huge success, but when you've got 50 or 100 people on there, all their families and everyone counting on you there, the idea of 'What if you screw up once?' or 'What if the market changes?' John Carmack countfamilygreat share on social
A lot of the work at Oculus has gone into working out better position tracking. John Carmack lotoculusposition Change image and share on social
Oculus really started popularizing a new approach using cellphone screen technology, a wide field of view, and super-low-latency sensor tracking. It's not crappy stuff that doesn't work and makes everybody sick. When you experience Oculus technology, it's like getting religion on contact. People that try it walk out a believer. John Carmack approachcellphonecontact share on social
One of the reasons microcomputers progressed so fast is people are willing to accept crashes. It's faster to build something and try it, even if it means you'll have to rebuild later... If you spent too much time building and massaging one vehicle, you don't learn anything. John Carmack acceptbuildcrash share on social
The stereoscopic panoramic videos that we're showing on Samsung VR are getting a lot of positive traction. It's exciting when you see creative types - whether from the music, film, or video industries - look at this stuff. The gears are turning in their head almost immediately about how they can use it as a new medium. John Carmack creativeexcitfilm share on social
Oculus version three or five or whatever it ends up being is something that can be used unplugged - we'd have our own Android stuff and all that - but you could plug it into the PC and use that. John Carmack androidendoculus Change image and share on social
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC. John Carmack consoledevelopmentgame Change image and share on social
It is true that the gameplay for 'Orcs&Elves' was designed around the limitations of mobile phones, and that if we were starting completely from scratch for the DS, we would probably do things a bit differently, but the bottom line is that when we sit a random DS player down with the game, they have a lot of fun. John Carmack bitebottomcompletely share on social