Whether it's digital or physical, a pencil or a pen: line work. Humans are making things. And out of that comes the entire designed world we live within. Jake Barton designdigitalentire Change image and share on social
It's not very hard to be clever. It's far harder to be simple, obvious, and meaningful. Jake Barton cleverhardmeaningful Change image and share on social
Sitting with a bunch of adults and arguing about what's going to be most effective for kids is just sort of self-defeating. Jake Barton adultarguebunch Change image and share on social
A lot of our insights are based on the ways in which people spend time at museums. They're curious, open, interested, and engaging. They want to express themselves and see their own identity refracted through the museum's. Jake Barton basecuriousengage share on social
People come to museums for storytelling and engagement, and the technology needs to facilitate that. Jake Barton engagementfacilitatemuseum Change image and share on social
From a UX standpoint, the toughest battle is how to make a platform that's really open so kids can use it but has sort of hooks and constraints so it's actually driving towards revealing parts of the world through science or through mathematics. Jake Barton battleconstraintdrive share on social
As long as your storytelling and emotional depth are intact, that's what people will focus on. Jake Barton depthemotionalfocus Change image and share on social
I often say to prospective clients, 'Nothing will age faster than your hardware.' Even the thinnest touch screen will look like a toaster oven in a number of years. Jake Barton ageclientfast Change image and share on social
People are moving into modes of participation and self-generation, which apply to everything from museums and television to architecture. Jake Barton applyarchitecturegeneration Change image and share on social