People will turn their noses up at a sequel or that type of thing, but Pixar really works hard - if they're making a sequel - to make a sequel an original movie, to make it an original story. Dan Scanlon hardmakemovie Change image and share on social
No one ever tells a story to help you figure out where to go when a door closes on you. Dan Scanlon closedoorfigure Change image and share on social
At Pixar, we do a million versions of the movie, and every one of them goes through their awkward teenage phase where it's terrible and doesn't make sense, and we just keep working on it. Dan Scanlon awkwardmakemillion Change image and share on social
Once you get into a feature, whether it's a sequel or an original one, you have to start all over again, and you're creating a world, creating new characters. You're also tracking emotions. You're trying to create emotion and create a character that you can fall in love with for two hours. Dan Scanlon charactercreateemotion share on social
I worked in the story department for years on 'Cars' and 'Toy Story 3.' Dan Scanlon cardepartmentstory Change image and share on social
I think the biggest difference is in live action, you show up, and there's a set there and a ground to stand on, at least, and in animation, there's kinda nothing. You are making decisions on everything. Dan Scanlon actionanimationbig share on social
The first 'Monsters, Inc.' represents starting at Pixar for me, I have a special place in my heart for it. So to be able to tell a story with those ideas is an honor. Dan Scanlon hearthonoridea Change image and share on social