The Apple II was not designed like an ordinary product. It used crazy tricks everywhere. Andy Hertzfeld applecrazydesign Change image and share on social
But typically for a project like the Mac, the size we had was pretty good. And it has different stages. The team grows as you have to write manuals and do testing... though the Mac had no formal testing. Andy Hertzfeld formalgoodgrow share on social
I left Apple in April of 1984, pretty soon after the introduction of the Mac. Andy Hertzfeld appleaprilintroduction Change image and share on social
We were developing an innovative Personal Information Manager called Chandler but a couple years ago I took off from that to do a project writing down my memoirs essentially, reminiscing about the development of the Macintosh. Andy Hertzfeld agocallchandler share on social
Scotty heard that I was thinking about quitting Apple because of his actions, so he called me into his office and asked what it would take for me to stay? I said, maybe if I could work on the Mac project, which Steve had just taken over from Jef Raskin. Andy Hertzfeld actionappleask share on social
A lot of people thought Steve Jobs was a CEO of Apple but he never was until he came back to Apple in 1997. Andy Hertzfeld applebackceo Change image and share on social
I developed some unique software to public it on the web that I call the Folklore Project. Andy Hertzfeld calldevelopfolklore Change image and share on social
I started working at Apple about 18 months after I bought my Apple II. Andy Hertzfeld applebuymonth Change image and share on social
As you know, Microsoft eventually kind of grabbed the gold ring out of Apple's hands, I guess. Andy Hertzfeld appleeventuallygold Change image and share on social
People who work on the user interface side need to have empathy as a key characteristic. But if you are writing device drivers you don't really need to understand humans so well. Andy Hertzfeld characteristicdevicedriver Change image and share on social